Magical Starsign (Nintendo)

A pretty-looking, decent RPG, but one for the true fans of the genre.

Game Review by Steve Adams | 11 Apr 2007
It's a bit of a wonder that another turn based RPG - a la Final Fantasy - hasn't turned up before Magical Starsign. In saying that, it's a pretty good virgin outing for RPGs on the DS. Our story begins in school: controlling six magical students, whose teacher has gone off on a quest, you and your classmates find yourself also itching for adventure. So, you depart in the school's rocket-ship, visiting different planets in the solar system in an attempt to find your teacher. The main problem with the game is the wealth of information it fires at you. Unless you're really into your turn based RPGs then you'll find it all a bit overwhelming. The battles are pretty standard (you hit them, they hit you, you hope you're more powerful) but there's little here to keep you coming back to it. You've seen it all before: a pretty looking, decent RPG, but only for the true fans of the genre. [Steve Adams]
Out now for Nintendo DS. http://www.magicalstarsign.com