CivCity: Rome

We had less in common than I thought

Game Review by Craig Wilson | 12 Nov 2006
On first impressions everything was perfect. I love Civ, I love Rome. It was a perfect blend, attractive and smart. I should have been slipping the proverbial wedding band on its proverbial finger within the week, but alas it was not to be. In time things stopped working, we had less in common than I thought. Why does this game insist on asking me to choose civs when it makes no large difference to how it plays out? Why does it tell me that enemies are threatening me when they never follow through? Why do random fires start when I've done nothing wrong!? And the whole time it does nothing but nag about how many vagrants there are sitting around when I really don't care. It wants to be so much more, and promises to be everything you could want, but in the end it just doesn't deliver, instead feeling like a half-hearted version of that copy of 'Caesar III' you used to play with, only with more make-up and a few aspects stolen from other games. If you're lucky you might find a copy rolling around the second hand selves, desperate to rebound into someone else's computer and you might even enjoy it. It just lacks the depth and complexity necessary to satisfy me… oh how I miss my 'Civ IV'… I want it back… [Craig Wilson]
(Firefly Games/Firaxis)
Out Now on PC. http://www.fireflyworlds.com/ccr_index.php - 26k -