Hotel Dusk: Room 215(Nintendo)

unravel a mystery involving murder, art theft and your traitorous ex-partner

Game Review by Craig Wilson | 11 May 2007
Graphics that are so painfully good they make your eyes bleed? Pah! Dodgy movie license? Forget it! Millions upon millions of terrorists to exterminate? Jog on! A damn good story dripping in film noir with a supporting cast of deep and complex characters? About time! Hotel Dusk is like reading a good book: once you get into it, it's hard to put down. Dusk resurrects the tried and tested template of puzzle solving, many of which require intuitive use of the DS's many features, conversation with the beautifully written characters, and the odd session of pointing and clicking. The characters themselves are all handsomely hand-drawn with a range of emotions that make them come alive during your interactions, which helps since they take up much of the game time (at least ten hours). The plot itself begins when you check into the Hotel Dusk which will remain the setting for the entire game during which you unravel a mystery involving murder, art theft and your traitorous ex-partner. Overall this is a neat little adventure game which benefits from bags of atmosphere and one of the best game scripts of the year. [Craig Wilson]
Out Now for Nintendo DS. http://www.hoteldusk.com/