Circuit_Strike.One.

Game Review by Tony Maguire | 22 Jul 2009
Game title: Circuit_Strike.One.
Publisher: Chillingo
Release date: Out now

All you need to know about CS.One is in the game’s tagline: “Kill everything. Touch nothing.” Gameplay can be likened to the arcade classic Asteroids, while fans of Geometry Wars will be pleased by the neon graphical style. A top down view of the arena presents a 2.5D map for you to control your ship’s direction and cannon trajectory. Chaotic hordes of bad ass geometrical shapes swarm towards you as you weave your way around the screen in a bid to destroy each level’s data core.

The game’s music, sound effects and voice samples are mixed in real time and triggered in sync with the gameplay. The seamless shift from one slick beat to the next complements each tactical play, explosion and victory and the overall audio presentation has set a new bar for iPhone gaming.

The game demands you put in the time beforehand to acclimatise to the controls and raw speed before you’ll manage a satisfying session of any kind. There’s still plenty of rewards to reap from getting stuck right in, but those with short attention spans might want to think twice.

Speed, haste and frantic death-defying manoevers: You’re going to be needing them all for Circuit_Strike.One. [Tony Maguire]